Set up your roblox delete request script the easy way

Setting up a roblox delete request script is one of those things you probably didn't think you'd need to worry about when you first started building your game. Most of us just want to focus on the fun stuff—like making cool maps, coding weapons, or designing intricate UI. But if you've been around the platform for a while, you've likely seen those automated messages from the Roblox system telling you that a user has requested their data be deleted. It sounds official and a bit intimidating, right?

The truth is, it's just part of being a responsible developer. Whether it's GDPR in Europe or various other privacy laws around the world, players have the "right to be forgotten." When someone decides they're done with Roblox and wants their info wiped, it's on us to make sure our games don't hang onto their stats, inventory, or progress. Let's break down how to handle this without losing your mind.

Why you actually need this script

Honestly, the biggest reason to have a roblox delete request script ready to go is simply that Roblox requires it. If you get one of those "Right to Erasure" messages in your developer inbox and you just ignore it, you're technically in violation of the Terms of Service. Roblox is pretty good about protecting the platform, and they expect us to do our part too.

But beyond the legal stuff, it's just good practice. Think about it from a player's perspective. If they want their data gone, it should be gone. Plus, cleaning up your DataStores isn't a bad thing. Keeping a bunch of junk data from players who haven't logged in since 2018 doesn't really help your game anyway. It's better to have a clean, efficient system where you know the data you're storing is actually relevant.

How the data deletion process works on Roblox

When a player submits a request to Roblox to delete their account or data, Roblox sends out a notification to every game that the player has ever visited. You'll usually see these in your "System Messages" on the Roblox website. They'll provide you with a User ID and tell you that you need to delete any data associated with that ID.

The tricky part is that Roblox doesn't just automatically reach into your game's private DataStore and hit "delete" for you. They can't really do that because every developer structures their data differently. Some people use standard DataStores, others use DataStore2 or ProfileService. Because there's no "one size fits all" for how data is saved, the responsibility of actually clearing it out falls on your shoulders. That's where your script comes into play.

Building a basic roblox delete request script

You don't need to overcomplicate this. A roblox delete request script can be a simple administrative tool that you run whenever you get one of those messages. You don't necessarily need a fancy GUI for it, though some people like to build a small admin panel where they can just paste a User ID and click a button.

For most developers, a simple script you can run in the "Command Bar" or a dedicated ServerScript is enough. The core logic involves using the DataStoreService to find the specific keys associated with that player.

If you're using the standard Roblox DataStore, your script would look something like this in your head: you identify the DataStore name (like "PlayerStats" or "UserSaveData"), then you call RemoveAsync using the player's User ID as the key. It's a quick process, but you have to make sure you're hitting every single DataStore your game uses. If you save currency in one and inventory in another, you've got to clear both.

Handling the DataStore side of things

The real "meat" of the process is making sure you don't miss anything. If you're using a common framework like ProfileService, it actually makes your life a bit easier because most of the player's data is bundled into one profile. You just find that profile key and wipe it.

If you're doing it manually, here's a tip: always keep a list of your DataStore names handy. When you're writing your roblox delete request script, you want to loop through all those names. It's way better than trying to remember them off the top of your head every time a request comes in.

One thing to keep in mind is that RemoveAsync is the way to go here. Some people think just setting the value to nil with SetAsync is enough, and while that usually works, RemoveAsync is specifically designed for this. It's cleaner and tells the system that the data is well and truly gone.

Common mistakes to avoid when scripting

I've seen a few people trip up on this, and it's usually because they tried to get too fancy. One common mistake is not checking for the player's User ID correctly. Remember, those messages give you the ID, not the username. Usernames can change, but that ID is forever, so make sure your script is strictly looking for the number.

Another mistake is forgetting about ordered DataStores. If you have a global leaderboard for "Top Kills" or "Most Coins," that data is stored differently than your regular player stats. If a player asks for their data to be deleted, you need to scrub them from those leaderboards too. Leaving a deleted user on a leaderboard is a dead giveaway that you haven't fully processed the request.

Also, don't forget to handle errors! Sometimes DataStore requests fail because Roblox's servers are having a bad day. If your roblox delete request script fails, it should let you know so you can try again later. Wrapping your logic in a pcall (protected call) is standard practice for a reason—it keeps the script from crashing and gives you an error message you can actually read.

Keeping your game safe while being compliant

Security is always a concern when you're making a script that can delete data. You don't want a bug—or a malicious player—to get hold of your deletion logic and start wiping everyone's progress.

If you decide to build a UI for your roblox delete request script, make absolutely sure that it is only accessible to you (the owner) or highly trusted admins. Check the Player.UserId on the server side before executing any delete commands. Never trust the client to tell the server who can delete data. If a "Delete Data" button is visible to everyone, even if it "doesn't do anything" for regular players, you're asking for trouble.

Most devs I know just stick to running a script in the Studio command bar while the game is in "Edit" mode or using an internal console. It's safer because the code isn't even living in the live game environment where it could potentially be exploited.

Final thoughts on handling data

At the end of the day, dealing with a roblox delete request script isn't the most glamorous part of game development, but it's a sign that your game is growing. People are playing it, and as a result, you've got data to manage.

Just take it one step at a time. Organize your DataStores, keep a simple script ready, and when those messages pop up in your inbox, don't sweat it. Just run your script, verify the data is gone, and get back to the fun stuff—building your game. It only takes a few minutes once you have the system down, and it gives you peace of mind knowing you're doing things the right way.

Happy devving, and don't let the paperwork—or the scripts—get you down!